Pockets & Monsters
Any story based on Pokemon has to include evolutions! I looked through the D&D 5th edition Monster Manual and came up with some evolutions that I felt would make sense and would delight or intimidate the players.
Tier 1 (Levels 1/8-1) —> Tier 2 (Levels 2-5) —> Tier 3 (Levels 6-10)
Mephits* —> Elementals* —> (depends on element*)
- There are six types of mephit:
Dust (air & earth)
Ice (air & water)
Magma (earth & fire)
Mud (earth & water)
Smoke (fire & air)
Steam (fire & water)
- Mephits evolve by combining two of them to become an elemental, a creature composed of the element the two mephits had in common: Air, Earth, Fire, Water.
- Each of these elementals evolves into a different creature, an advanced manifestation of their element: